###打开页面
http://bd5f3f3b-aa8d-48e6-80d1-a1f58163a530.node4.buuoj.cn:81/
题目描述:什么年代了谁还下传统象棋啊
多看一眼就会爆炸,赢了就送Flag~
Snipaste_2023-02-19_00-17-26.png

通过多次对弈发现根本打不过Ai,它会计算你下一步需要做什么,与至于你根本赢不了。

var AI = AI||{};

AI.historyTable	=	{};


AI.init = function(pace){
	var bill = AI.historyBill || com.gambit;
	if (bill.length){
		var len=pace.length;
		var arr=[];
		for (var i=0;i< bill.length;i++){
			if (bill[i].slice(0,len)==pace) {
			arr.push(bill[i]);
			}
		}
		if (arr.length){
			var inx=Math.floor( Math.random() * arr.length );
			AI.historyBill = arr ;
			return arr[inx].slice(len,len+4).split("");
		}else{
			AI.historyBill = [] ;
		}
		
	}
	var initTime = new Date().getTime();
	AI.treeDepth=play.depth;
	//AI.treeDepth=4;
	
	AI.number=0;
	AI.setHistoryTable.lenght = 0

	var val=AI.getAlphaBeta(-99999 ,99999, AI.treeDepth, com.arr2Clone(play.map),play.my);
	if (!val||val.value==-8888) {
		AI.treeDepth=2;
		val=AI.getAlphaBeta(-99999 ,99999, AI.treeDepth, com.arr2Clone(play.map),play.my);
	}
	if (val&&val.value!=-8888) {
		var man = play.mans[val.key];
		return [man.x,man.y,val.x,val.y]
	}else {
		return false;	
	}
}

AI.iterativeSearch = function (map, my){
	var timeOut=100;
	var initDepth = 1;
	var maxDepth = 8;
	AI.treeDepth=0;
	var initTime = new Date().getTime();
	var val = {};
	for (var i=initDepth; i<=maxDepth; i++){
		var nowTime= new Date().getTime();
		AI.treeDepth=i;
		AI.aotuDepth=i;
		var val = AI.getAlphaBeta(-99999, 99999, AI.treeDepth , map ,my)
		if (nowTime-initTime > timeOut){
			return val;
		}
	}
	return false;
}

AI.getMapAllMan = function (map, my){
	var mans=[];
	for (var i=0; i<map.length; i++){
		for (var n=0; n<map[i].length; n++){
			var key = map[i][n];
			if (key && play.mans[key].my == my){
				play.mans[key].x = n;
				play.mans[key].y = i;
				mans.push(play.mans[key])
			}
		}
	}
	return mans;
}


AI.getMoves = function (map, my){
	var manArr = AI.getMapAllMan (map, my);
	var moves = [];
	var foul=play.isFoul;
	for (var i=0; i<manArr.length; i++){
		var man = manArr[i];
		var val=man.bl(map);
		
		for (var n=0; n<val.length; n++){
			var x=man.x;
			var y=man.y;
			var newX=val[n][0];
			var newY=val[n][2];
			if (foul[0]!=x || foul[1]!=y || foul[2]!=newX || foul[3]!=newY ){
				moves.push([x,y,newX,newY,man.key])
			}
		}
	}
	return moves;
}
AI.getAlphaBeta = function (A, B, depth, map ,my) { 
	if (depth == 0) {
		return {"value":AI.evaluate(map , my)};
 	}
 	var moves = AI.getMoves(map , my ); 


	for (var i=0; i < moves.length; i++) {
		
		
		var move= moves[i];
		var key = move[4];
		var oldX= move[0];
		var oldY= move[1];
		var newX= move[2];
		var newY= move[3];
		var clearKey = map[ newY ][ newX ]||"";

		map[ newY ][ newX ] = key;
		delete map[ oldY ][ oldX ];
		play.mans[key].x = newX;
		play.mans[key].y = newY;
		
	  if (clearKey=="j0"||clearKey=="J0") {
			play.mans[key]	.x = oldX;
			play.mans[key]	.y = oldY;
			map[ oldY ][ oldX ] = key;
			delete map[ newY ][ newX ];
			if (clearKey){
				 map[ newY ][ newX ] = clearKey;
			}

			return {"key":key,"x":newX,"y":newY,"value":8888};
			//return rootKey; 
	  }else { 
	  	var val = -AI.getAlphaBeta(-B, -A, depth - 1, map , -my).value; 
			//val = val || val.value;
	
	  	//撤消这个走法;  
			play.mans[key]	.x = oldX;
			play.mans[key]	.y = oldY;
			map[ oldY ][ oldX ] = key;
			delete map[ newY ][ newX ];
			if (clearKey){
				 map[ newY ][ newX ] = clearKey;
				 //play.mans[ clearKey ].isShow = true;
			}
	  	if (val >= B) { 
				return {"key":key,"x":newX,"y":newY,"value":B}; 
			} 
			if (val > A) { 
	    	A = val;
				if (AI.treeDepth == depth) var rootKey={"key":key,"x":newX,"y":newY,"value":A};
			} 
		} 
 	} 
	//将这个走法记录到历史表中; 
	//AI.setHistoryTable(txtMap,AI.treeDepth-depth+1,A,my);
	if (AI.treeDepth == depth) {//已经递归回根了
		if (!rootKey){
			//AI没有最佳走法,说明AI被将死了,返回false
			return false;
		}else{
			//这个就是最佳走法;
			return rootKey;
		}
	}
 return {"key":key,"x":newX,"y":newY,"value":A}; 
}

//奖着法记录到历史表
AI.setHistoryTable = function (txtMap,depth,value,my){
	AI.setHistoryTable.lenght ++;
	AI.historyTable[txtMap] = {depth:depth,value:value} 
}

//评估棋局 取得棋盘双方棋子价值差
AI.evaluate = function (map,my){
	var val=0;
	for (var i=0; i<map.length; i++){
		for (var n=0; n<map[i].length; n++){
			var key = map[i][n];
			if (key){
				val += play.mans[key].value[i][n] * play.mans[key].my;
			}
		}
	}
	//val+=Math.floor( Math.random() * 10);  //让AI走棋增加随机元素
	//com.show()
	//z(val*my)
	AI.number++;
	return val*my;
}

AI.evaluate1 = function (map,my){
	var val=0;
	for (var i in play.mans){
		var man=play.mans[i];
		if (man.isShow){
			val += man.value[man.y][man.x] * man.my;
		}
	}
	//val+=Math.floor( Math.random() * 10);
	//com.show()
	//z(val*my)
	AI.number++;
	return val*my;
}



###通过对JavaScript代码审计,发现play.js文件中,在178行,改为2,开始对弈直接获取flag。
###如果为1则可以和Ai一起下棋,出现对方不动你动的情况。

play.my				=	1;		//玩家方

play.my = -1 ;

Snipaste_2023-02-19_00-26-18.png

flag:flag